WebSmooth CPU frametimes and smooth GPU frametimes, effectively it was a butter smooth experience. It was the same even with 150% SteamVR resolution. The front part of the GPU frametime graph was recorded in the SteamVR menu just to be able to get to the screenshot option. When using the Link Cable: Web1 dag geleden · 1. 60 FPS is 1/60th of a second per frame. Your frameTime is 60 milliseconds, which is not the same thing. (Also, stick to Time, don't convert it to a float; it …
Bad CPU frametime : does it mean my CPU is not …
Web7 dec. 2013 · When frametime is really high or really low your calculations may not work correctly because of float precision issues. I suggest setting standard speed to, maybe, 500 and mMovementSpeedTimeFactor to frametime * 60 / 10.0f and check if the issue still happens. Share Improve this answer Follow answered Aug 7, 2013 at 23:25 Vittorio Romeo Web7. VR High Reprojection / Low FPS (GPU Event Trace Available) robocon. 2y. Hi all, The primary issues I am facing are high reprojection ratio and low FPS with low/medium … did shooter have a job
Problem - High frame time with CPU KW Studios Forum
Webframetime 可以直观的显示出卡顿掉帧的情况,比如你玩游戏的时候一般都是 16.7ms 的frametime,但是突然跑到 30ms,这一瞬间你就会感觉到卡顿。 所以 1% low … Web24 apr. 2024 · My 1% and 0.1% lows drop to 5-25, while I can maintain an FPS at above 60 and even average FPS remains high. I have noticed it tends to coincide with a frametime spike and some kind of CPU ms spike (looking at the Assasins Creed Performance panel thing). Using MSI afterburner none of the hardware is usually even above 70% usage … Web27 okt. 2024 · Frame time is important because it varies. In a second where there are 60 frames, those frames usually aren’t evenly spaced at 16.6ms, and if the variance is high … did shooter go to robb elementary